The iPhone is possibly the most popular
object of the North American popular culture. Its popularity is perhaps best
illustrated through its immense market which was estimated to be as big as 53.6
million iPhone users in 2013, in the U.S. only (“Forecast”). By reaching such a
large portion of the population, the iPhone inevitably influences its social
world (the context in which the iPhone exists). However, the iPhone is also
subject to be influenced by the social world. Similarly, receivers and
producers of the iPhone are affected by and are able to affect the social
world, the iPhone itself, and each other. This four-way relationship is the centerpiece
of Griswold’s Cultural Diamond model which will be used in this essay to
explore the iPhone as a cultural object in North America (Griswold 16). The
following essay will not, however, for the sake of content limitation, give an
exhaustive analysis of the impact of the iPhone. Instead, it will analysis the
iPhone as a cultural object through different angles (the four aspects of the
cultural diamond), systematically illustrated by examples.
What is so special about the iPhone? And
why has it become a cultural object? In 2007, the first iPhone was a pioneer in
combining internet, telephony, music, and a camera in a truly user-friendly
way. However, focusing on easy internet usage was Apple’s real strategy to
distinguish its products from other smartphones and reaching a far greater
market than any other previously existing smartphone (West and Mace).
Subsequently, the iPhone became the benchmark of smartphones, elevating the
standard of such products like never before and engendered numerous social consequences.
Therefore, although certain phenomena described hereafter could now be assigned
to smart phones in general, the iPhone was the first smart phone to popularise
such phenomena. This section about the impact of the iPhone on the social world
will focus on the creation of social division resulting from possessing an
iPhone and, on the opposite, the social bonding that the iPhone made possible.
Firstly, iPhones create class division as people who have iPhones,
intentionally or not, distinguish themselves from others. Indeed, having an
iPhone gives them membership to an in-group.
For example, iPhone carriers are able to relate and socialize with other
members of the group by talking about the different models of the iPhone,
participate in the media buzz around the iPhone, share tips about apps, etc. in
contrast to the persons who do not have an iPhone – the out-group. In contrast, by providing people with constant and easy
internet access, the iPhone enabled people to be much more connected to each
other because of the possibility to communicate more easily. Ironically,
however, it has also brought people to spend more time on their phone which
disconnects them from the real world
and other people physically around
them (Kaplan and Haenlein 67). Indeed, the iPhone also negatively impact
certain users like some corporate users who report an urge to check their
e-mails on their smartphone (Turek and Serenko 43). This example illustrates a
serious technologic addiction which has been recognized as a “psychiatric
disorder” which could lead to serious detriment for a person’s life (Turek
& Serenko 44). This compulsive usage of
the iPhones seem to highlight a certain need for the users to be in control,
when they are in fact losing control of their lives by handing it to the
virtual world. The iPhone also impacts its own producers. For example, the
success of the iPhone put on a lot a pressure on the producers to keep
innovating so to not deceive the expectations.
This year, Eduard Snowden has revealed
that the American National Security Agency is able to retrieve information from
iPhone users, including text messages and phone calls (Spiegel Online). This
information perfectly illustrates how the social world can impact the way
receivers of the iPhone use this cultural object and how they perceive it, in
this case, as a means for surveillance and centralized power through
multinational corporations. It might also simply
dissuade a user to purchase an iPhone as his or her next phone. This
information could also influence the producers of the iPhone to integrate
different functions in their next model to guarantee further privacy.
Ideologies and values are other, less obvious, components of the social world
that can influence receivers. For example, the value of personal distinction,
the social pressure on people to possess the most recent commodity, and the
aspiration toward objects which give people a feeling of belong to a privileged
class could influence certain users to sell their old iPhone for the latest model.
The media and general conversations around the iPhone also play a big role in
advertising the release of a new model which brings people to queue for days in
front of Apple Stores (Al Arabiya). This desperate behaviour can be understood
by the fact that, ultimately, these are the people who will have the real
privilege of distinguishing themselves by displaying their new possession as
new iPhones always created much hype in the population. However, this ephemeral
privilege quickly fades as more and more people acquire the latest model. At
last, the social world impacted the creation of the iPhone as this cultural
object was obviously designed to accommodate busy and multitasking contemporary
persons. For example, the iPhone turns into a GPS, an encyclopedia, or a
dictionary when needed, which can save a lot of time.
The role of the producer is also
fundamental in understanding a fuller picture of a cultural object. In the case
of the iPhone, a particular producer played a significant role in the confirmation
of the iPhone as a cultural object. Indeed, especially after his death, Steve
Jobs became part of the cultural object itself. His story and his person – as a
popular icon who funded of Apple Inc. – contribute to the popularity of the
iPhone and the creation its myth-like image. For example, “iSteve”, a comic
version of his biography, suggests that Steve Jobs had mystical visions which
gave him the idea of the iPhone (iSteve). Many other documentaries and movies
participated in the creation of the cult of personality of Jobs, including his
best-seller biography which demonstrates the
hype around his person (Gustin). Of
course, apart from Steve Jobs, numerous individuals and corporations from all
around the world collaborated and contributed to the creation of the iPhone. Indeed,
the creation of an iPhone starts with Apple designing and marketing the product.
The rest of the production, however, is subcontracted to nine firms located in
four different countries (Xing and Detert). By doing so, Apple then affect the
social world by contributing to the globalization trend of shifting
manufacturing work outside of the United State. Similarly, by having the iPhone
assembled in China, Apple reinforces a global capitalism trend in which
developed countries take advantage of developing countries by exploiting their
cheap labor force and resources (Xing and Detert). Furthermore, the producer’s
decision to release a new model of the iPhone every year contributes to the
consumerist trend of capitalistic societies. On the other end of the production
chain, receivers are also impacted by certain choices that the producers make;
to the extent that it can sometimes limit their degree of freedom. For example,
through iTunes (the music platform of the iPhone), a receiver will only be able
to purchase certain music versus others. Another example of this restriction is
found in Google Maps (a by-default feature of the iPhone) where only a narrow
number of businesses will appear after a search for their service. These two
examples illustrate how the methods and decisions of the produces limit the
possibilities of the receivers and their understanding of the full picture.
However, receivers are not passive
consumers of the iPhone; they also participate in the creation of the iPhone as
a cultural object by discussing among them, advertising the product to their
friend, etc. A more obvious way in which receivers can contribute to the
creation of the iPhone as a cultural object is by creating apps for the device
(“The App Builder”). This bottom-up influence also ensures that the iPhone
responds to all their needs and interests. Furthermore, by depending on the
iPhone for many daily tasks (e.g. taking the bus, cooking, etc.), the users of
the iPhone are, inadvertently, generating a shift toward a point of non-return
for society. Indeed, after experiencing such ease and usefulness, the chances
of going back to a place where smartphones are not needed is very unlikely.
This trend will be even more certain as receivers give their children access to
their own iPhone or purchase iPhones for their children (Koningsberg).
Furthermore, receivers’ automatism of using the iPhone for daily tasks generates
rituals in people’s lives that will eventually be transmitted to the next
generation.
As seen above, the iPhone reflects the
social world: its values, such individual achievement as oppose to a
collaborative work; its forces, such as globalization; and its processes, such
as capitalism. However, other than being a mere representation of the social
world, the iPhone is also playing and important role in shaping it. Indeed, by
being a precursor in providing such an easy internet access on a large scale,
the iPhone lead society toward an increasing dependency on technological
devices despite its negative consequences for its users and other international
players. If the full understanding of the impact of this dependency is so far
hard to grasp, it seems to indicate a profound disruption of former ways and means. For this reason, the
iPhone is much more than a product of our society. It is a religious-like
phenomenon – with Steve Jobs as a messiah, the apple as a representative
symbol, and users as followers performing rituals – signaling a new era in
which our human needs are answered by technological comfort.
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